IRON FRONT MOBILE

Privacy Policy

Effective date: 15 November 2026

This policy explains what the game Iron Front Mobile ("the game") and this website collect, why, how long it is kept and how you can delete it. The game is made by the developer of Iron Front Mobile ("we", "us"): Arman N., Ust-Kamenogorsk, Kazakhstan. Privacy questions and data requests: [email protected].

The short version

What stays on your device

Settings, campaign and skirmish progress, your profile, achievements, event progress, key bindings and saved replays are stored on your device. On iPhone and iPad, campaign progress and settings sync through your own iCloud account; Apple stores that copy and we cannot see it. Settings → Data → Reset progress erases it, including the iCloud copy. Your online sign-in keys (session tokens and the guest secret) are kept in the iOS Keychain on this device.

What we receive when you play online, and why

Your account and how you sign in

Online play needs an account so we can seat you in matches, bring you back after a dropped connection and keep your rating. You choose how to sign in:

Every account also gets a random player ID made by our server. You can link several sign-in methods to one account and unlink them in Profile → Account.

Your call sign

The name you type in your profile, filtered for offensive and reserved words. Other online players see it in lobbies, on match screens, in their match history, on leaderboards and in replay lists. If you never type one, others see a generated name such as "General 4821".

Match data

The orders you give, the map, mode, teams, result and duration; for ranked play your rating, league, wins, losses, draws, leaves and season results. We use them to relay orders between players, decide results (our server replays ranked matches to judge them), calculate ratings and run seasons and leaderboards. Leaderboards and season results are visible to all online players.

Replays

A file with the match setup and every order, without names or player IDs inside. Players who were in the match can download and watch it.

Connection data and your IP address

Your IP address, network round-trip time, disconnections, the game version and, if two players' games fall out of sync, a flag on the match. We use them to deliver data to you, limit abuse and fix network problems. We do not use your IP address to find your location.

Reports, blocks and moderation

If you report a player, we keep your player ID, theirs, their call sign at that moment, the reason you picked, where you saw it and when — no free text. The reported player is not told who reported them. If you block a player, we keep that list so we can hide their call sign from you. If an account is kicked, banned or its call sign is reset, we record when, for how long and why, to enforce the Terms of Use and handle appeals.

Crash reports

The game includes a crash-reporting component (Sentry). It sends nothing unless we have switched it on for the version you play. When it is on, after a crash or a long freeze the game sends a report to Sentry, which processes it for us: the error and where it happened, device model, operating system, game version, memory, graphics and temperature settings, and the game's language, plus a random installation ID used only to count crash-free sessions. Reports carry no name, e-mail, account ID or IP address: the game removes identifiers from error texts and the service is set not to store IP addresses. We use them only to find and fix crashes.

How long we keep it

DataKept
Account, sign-in methods, e-mail address (if used), call sign, ratings, season results, block listUntil you delete the account (an e-mail address also goes when you unlink it)
E-mail sign-in codes10 minutes
Sign-in refresh tokens90 days, replaced on each use
Replays14 days (casual), 90 days (ranked)
Match records (result, player IDs, connection statistics)12 months
Server logs (may include IP addresses)30 days
Reports you send or that are about you12 months
Moderation records24 months after the action
Backups of the account databaseUp to 30 days
Crash reports (only when crash reporting is on)Up to 90 days

Who else handles it

Our server and these providers may be in a country other than yours. Where the law requires it, we use the safeguards it sets for such transfers.

Deleting your data and your rights

Legal bases

Where the law asks for one: providing the online service you asked for (account, matches, ratings, replays); our legitimate interest in keeping the game fair, secure and working (moderation, logs, crash reports); and legal obligations where they apply.

Children

Iron Front Mobile is a war game for older teenagers and adults and is not directed at children. We do not knowingly collect personal data from children under 13, or under the age of digital consent where they live (16 in parts of the EU). The offline game collects nothing from anyone. If you believe a child has played online, write to [email protected] and we will delete the account.

Security

Sign-in only travels over encrypted HTTPS connections. Secrets and codes are stored as hashes, provider tokens are encrypted, and sign-in keys on your iPhone live in the Keychain. The server's admin interface is not reachable from the internet.

This website

ironfrontmobile.com sets no cookies and runs no analytics, trackers or third-party scripts or fonts. Cloudflare, which serves it, processes your IP address and request details to deliver the pages and protect them from attacks.

Changes

If this policy changes, we will update the date at the top of this page and, for important changes, say so in the game's update notes.

Contact

The developer of Iron Front Mobile: Arman N., Ust-Kamenogorsk, Kazakhstan
Privacy and data requests: [email protected]
Everything else: [email protected]